![]() EnableGagging (in all games since ) Prevents the turret to speak. Inputs FireBullet Causes the turret to instantly fire at the specified entity. This turret will be allied with the player and use a special skin : Citizen modified (Friendly) (in all games since ).Makes this turret unable to shoot at acquired targets Makes this turret return to its dormant state faster after losing a target Name (targetname) The targetname that other entities refer to this entity by. Skin Number Which skin to use for this turret. 3 : Backwards ("Load Defective Models" must be activated).Defaults to "models/combine_turrets/floor_turret.mdl" Model (in all games since ) Which model the turret uses. Only useful on the normal model, to choose a 'broken' skin. SkinNumber (in all games since ) !FGD Set the skin set to use for the model. Collision Type (in all games since ) Allow collision with the player to be turned off for very special cases. Use Super Damage (in all games since ) Setting this to true will scale the turret's damage by a very large amount. Load Defective Models (in all games since ) Should this turret precache the defective models? Needed for late switching. Maximum Range (in all games since ) How far the turret will be able to see targets. ![]() Allow Shooting through portals (in all games since ) Turrets will not try to shoot through portals unless this is set. Disable Motion (in all games since ) Set for turrets that can't move in the world. Turret can be picked up by player (in all games since ) Disables pickup by player. Used As Actor (in all games since ) Turret will not run the standard floor turret code so it can be used as an actor. Turret is Gagged (in all games since ) Turret will not speak any lines. Damage pushes player (DamageForce) Being hit by this turret will push the player back. Aperture Science floor turret as seen in Portal.
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